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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Apollo is a great contribution to the Poser community indeed. It has a
> couple of weaknesses that I hope will be ironed out in the future, but there
> is hardly an equivalent for real character building.
> I found (I think) a better way for belts and such in Poser, which is
> simply - when importing the belt object and setting its parent - to check
> the "inherit bends of parent" at the bottom. Then you can proceed with
> tightening it around the waist in - say - the first 10 frames of the
> simulation, and only afterwards change the pose of the figure. You may have
> to adjust the position of the belt during that phase however, as it may tend
> to drift a bit uncontrollably. So, it remains a careful business to perform.
>
>
> Thomas
Thanks for the info Thomas. I should try it out. I recently made a morphing belt
for Poser http://www.sharecg.com/v/19861/poser/Morphing-Belt-for-Poser-Figures
It was a really fun project. So now I'm all jazzed about creating more stuff
and I was looking at PhilC's Clothing Designer. You have it, right? Do you
like it? It looks like it would be great.
Thanks, Janet
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